0 FPS
720×1280
0 cells
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Canvas720 × 1280 · 9:16
Reference-style vertical pixel streak renderer. Switch projects from the top-left dropdown.
False-color thermal camera simulation with adaptive temperature range, heat diffusion and cold-background compression.
Neon contour renderer inspired by the reference: deep black image, bright cyan/white/purple/red outlines and restrained interior detail.
Thousands of source-colored particles rebuild the image. Move the mouse over the canvas to scatter, attract, or push particles toward the camera.
The image is rebuilt from thousands of persistent particles. Wind and mouse forces tear particles away while a spring slowly reconstructs the portrait.
Posterized colors, bold ink outlines, halftone shadows and an optional speech bubble.
Base layer is ASCII. Paint on the canvas: Left click = Thermal, Right click = Edge Neon, Shift + Left click = Point Cloud. Painted areas stay active.
Balanced mode active.
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